I've recently discovered Augmented Reality (AR) and the possibilities are making my head spin.   I first saw an article on the AR app called Aurasma in a yearbook advisor magazine.  This yearbook advisor had used the app to load a video into the printed yearbook!  I was blown away when I aimed my phone's camera at the photo in the article and their school-wide lipsync video started playing as if it were in the photo frame.  The device becomes a lens through which new content can be revealed in real objects.

So I started to play.  After downloading Aurasma (free app) I started unlocking content by aiming it at their website.  I love the cereal box printed as if its the cockpit of an X-wing fighter.  A star wars space battle jolts to life and the controls start to whirr and calculate.  Then I discovered I can participate in the battle and fire my blasters...ON A CEREAL BOX.

I soon realized I could make my own content.  The app enables you to set a trigger image and associate an overlay with it.  Sooo...my kids' old minion costumes come to life and start chattering to each other, Elvis dances on the classroom pencil sharpener, my school photo transforms into Gru, photos in the school newspaper come to life, and a graphing calculator reveals that Gangham style guy dancing in the screen.

Turning to more relevant applications I love the idea of a school yearbook with photos that "come to life".  Trust me, the MVL Desktop Publishing students are all about this.  We're shifting some of our talents toward video production and integrating augmented reality into our student print publications.

Then I realized the potential as an art teacher.  I built my Master's level semester presentation around augmented reality.  Imagine a trip to the Minneapolis Institute of Arts in which the museum map reveals particular works to find and draw.  When you get to the Rembrandt's "Lucretia" and view it through your tablet or phone you see the darks and lights broken down into simplified blocks.  I set up 5 different paintings with different drawing aids to help interpret the artwork and provide an entry point for beginning artists.  Click this link to view the prezi.  You'll have to subscribe to "JJJaspersen Studio Education" for the Aurasma aspect to work.

I'm strongly considering using augmented reality in my February gallery exhibit at Bethany Lutheran College...

And I just finished activating the cover art for Koine's Emmanuel Lux album.  Scan the cover, the interior, or the disc for connections to contemplate from the corresponding sand animation.

Here's how to make it work:

  1.  Download the Aurasma app.
  2. Create an account (or skip this step)
  3. Tap the A symbol at the bottom of the viewfinder...
  4. Tap the magnifying glass to search Aurasma
  5. Enter "JJJaspersen Studio" in the search bar, tap on my channel and tap "follow"
  6. Tap the open square icon next to the magnifying glass and aim at your Emmanuel Lux album art!

The following video will help to explain what this all means and how it works...

See more artwork from Jason Jaspersen at jjjaspersen.com, and on social networks such as Facebook, Twitter, and LinkedIn.